<?php
	$Title="Zones by Era";
	include('./includes/config.php');
	include($includes_dir.'constantes.php');
	include($includes_dir.'headers.php');
	include($includes_dir.'mysql.php');
	include($includes_dir.'functions.php');
	
	$TotalExpansions = 18;
	$ExpansionsInfo = array(
		array("Old World", "EverQuest_Coverart.png", "This content is old as shit"), # 0
		array("Kunark", "ruins_of_kunark.png", "<p>In terms of the game, <i>The Ruins of Kunark</i> had a very different visual feel compared to the original zones in <i>EverQuest</i>: the color palette was more vibrant and many of the models used for the monsters were more detailed. This detail was most evident in the Iksar, a new playable race of lizard people introduced with the expansion.<sup id='cite_ref-0' class='reference'><a href='#cite_note-0'><span>[</span>1<span>]</span></a></sup> The Iksar had a number of racial advantages, including the ability to stay underwater for longer periods of time, additional regenerative powers, and an armor bonus. This was balanced by the fact that they were hated by all of the other races in the game and that there were very few places they could go without being attacked. They also could not wear plate armor.</p><p>The Kunark expansion also increased the maximum <a href='http://en.wikipedia.org/wiki/Experience_point' title='Experience point'>level</a> a character could attain from 50 to 60, and introduced a substantial number of new and powerful monsters for characters above level 50 to fight.<sup id='cite_ref-1' class='reference'><a href='#cite_note-1'><span>[</span>2<span>]</span></a></sup> The most notable of these was Veeshan's Peak, a zone populated by dragons that was, at its release, declared to be the hardest zone that would be put into <i>EverQuest</i>. In reality, the zone quickly was surpassed by other zones released in further expansions, and is in fact not used often by players.</p><p>Another notable and deep dungeon is Sebilis, the lair of the undead dragon Trakanon, which required players to level past the previous limit and obtain improved gear introduced in the expansion.</p><p><i>The Ruins of Kunark</i> was also the focus of 'epic quests', or quests for powerful weapons for each <a href='http://en.wikipedia.org/wiki/Character_class' title='Character class'>character class</a>, which were introduced between the Kunark and Velious expansions as a source of further high-end content.</p><p>The Kunark expansion was unique in its method of distribution. A player would order the expansion from Verant's online store, and it was then shipped directly to the player's home. Unforeseen shipping delays caused many players to miss the expansion's official opening date. Thereafter, most EverQuest expansions were either available in local stores, or downloaded directly from Verant, many weeks before the official opening date.</p></center>"), # 1
		array("Shards of Velious", "scars_of_velious.png", "<p>The expansion takes place on the continent of Velious, an icy continent towards the south of Norrath. The title refers to three chasms in Velious that are said to be the place where the great dragon Veeshan struck the continent with her claws. One of these claw marks is believed to be in a zone known as The Great Divide, an area where the Coldain have established their home in the mountain side.</p><p>The expansion introduced both Frost giants and Coldain dwarves to the EverQuest universe, as well as a new sect of <a href=\"http://en.wikipedia.org/wiki/Dragon\" title=\"Dragon\">dragons</a> known as the Claws of Veeshan. Players could ally their characters with any of the three factions, and fight against the others to gain rewards exclusive to their chosen faction.</p><p>The expansion is also notable for introducing the Sleeper's Tomb zone, a locked zone that players could unlock with a key from a quest, and vanquish the four dragons that guarded The Sleeper, a very powerful beast that should never be unleashed. The first players completing this zone led to the first world changing event, where The Sleeper would awaken and rampage his way through Norrath. This however also led to some controversies as the zone itself would change and some items that used to be available before the awakening would no longer be present.</p><p>Scars of Velious also reintroduced Ethereal Planes such as the Plane of Growth, home of Tunare (goddess of nature) and the Plane of Mischief. Those planes, just like the original Planes (Hate, Fear and Sky) required players to have reached the level of 46 in order to enter. Plane of Growth also reintroduced the notion of Planar armor, providing a full set for most classes except druids, paladins, and rangers who went into a new second floor of the Plane of Hate.</p>"), #2
		array("The Shadows of Luclin", "shadows_of_luclin.png", "<p>The expansion takes place on a <a href='http://en.wikipedia.org/wiki/Natural_satellite' title='Natural satellite'>moon</a> of <a href='http://en.wikipedia.org/wiki/Norrath' title='Norrath' class='mw-redirect'>Norrath</a> called Luclin and introduced the Vah Shir, a catlike playable race, and the Beastlord <a href='http://en.wikipedia.org/wiki/Character_class' title='Character class'>character class</a>. Notable <a href='http://en.wikipedia.org/wiki/Non-player_character' title='Non-player character'>NPC</a> races that were added to the <i>EverQuest</i> universe are the Shissar, a snake-like race, and the Akhevans. <i>The Shadows of Luclin</i> also incorporates a new <a href='http://en.wikipedia.org/wiki/Game_engine' title='Game engine'>game engine</a>, new character models, and gave players the ability to design <a href='http://en.wikipedia.org/wiki/Graphical_user_interface' title='Graphical user interface'>graphical user interfaces</a>. The player characters' appearance was completely redesigned giving them more layers and rounder shapes. Mounts were also introduced with this expansion, they allowed players to regenerate their Health and Mana as if they were sitting without generating as much aggro (hatred from monsters). Alternate Advancement started with the Luclin expansion, allowing players to further grow and customize their classes.</p><p>It includes many zones in which players of all levels can experience, several raid encounters such as the Lord Inquisitor Seru and a high-end raiding zone, Vex Thal. <b>SoL</b> also introduced some new events that made encounters more challenging than before, especially in the Ssraeshza Temple zone.</p><p>The Shissars, serpent like creatures, were extremely powerful beings and once roamed on the continent of Kunark where they had enslaved the Iksars. Rile, an Iksar hero, brought a revolution and called upon a mystical force referred to as the Greenmist, which killed the Shissars. Fleeing Norrath because the atmosphere became toxic, the surviving Shissars were helped by the Combine Empire and were sent to Luclin and the underwater sanctuary introduced years later with 'The Buried Sea'.</p><p>On Luclin, the Shissars built the temple of Ssraeshza home of the powerful Emperor Ssraeshza (powerful enough to slay gods according to the lore). To protect themselves from the Greenmist, they magically sealed the Grey, a place where no atmosphere exists, and built their temple. Ssraeshza Temple (also known as Ssra) is part of the access to the high end zone of Vex Thal. Defeating the Emperor was necessary and required equipping every player with a key done within the temple and gearing melee characters with special weapons, since the Emperor is immune to regular weapons. Such weapons were introduced with <b>SoL</b> and a referred to as Bane Weapons. Later on, a Shadow Knight only quested weapon was introduced in Cabilis and called the Greenmist (Sacred Khukri of Rile), the most powerful Shissar-bane weapon.</p><p>Under the seas they built Zhisza a new sanctuary.</p>"), #3
		array("The Planes of Power", "planes_of_power.jpg", "<p>The expansion added content to the game aimed specifically toward the high-end player. In addition to adding new zones to the game, the expansion also introduced a network of portal points through the game realm. Players could use them to quickly travel to and from various regions through a central plane, known as Plane of Knowledge.</p><p>The primary goal, or end-quest, of <i>The Planes of Power</i> is access to the Plane of Time. Access to this plane can only be obtained through vanquishing the four elemental deities or avatars of such: Fennin Ro, The Rathe Council, Coirnav and Xegony. To gain access to all of the zones of the expansion and successfully enter the Plane of Time, the players needed to complete 28 flag events of all sorts, involving the death of planar deities and deific creatures. These encounters can only be completed with the organized effort of up to 72 players working together simultaneously.</p><p>In order to enter the expansion's zones, a player had to reach the former set planar level of 46. Once the character reached level 55 he gained access to two more zones which are the Plane of Valor and the Plane of Storms. At 62 the Bastion of Thunder then became available. Those level limits can be bypassed by completing the progression of the expansion, allowing for example to be level 46 while adventuring in the Bastion of Thunder. The maximum level was increased from 60 to 65 with this expansion and new Particle Weapons were added, when before only epic weapons had such visual effects.</p>"), #4
		array("The Legacy of Ykesha", "legacy_of_ykesha.png", "<p><i>The Legacy of Ykesha</i> introduced the froglok (the frog-like humanoid race present since the original <i>EverQuest</i> was released) as a playable race. To do this, <a href='http://en.wikipedia.org/wiki/Sony_Online_Entertainment' title='Sony Online Entertainment'>Sony Online Entertainment</a> introduced a storyline whereby the frogloks invaded the <a href='http://en.wikipedia.org/wiki/Troll' title='Troll'>Troll</a> city of Grobb and reclaimed and renamed it Gukta. The trolls were sent fleeing to the city of Neriak. Another part of the storyline introduced the Broken Skull Clan of the trolls, which had a rivalry with the Grobb trolls, and live on the island of Broken Skull Rock just off the south coast of Antonica. This is where the new zones of the expansion are located.</p><p>Other enhancements of the expansion included dyeable armor, an increase in the number of bank slots available for characters, a new guild management system, a new armor slot called 'Charms', and a new overhead mapping system which allowed players to customize maps.</p><p>The zones were intended for mid-level adventurers between levels 36-60 and were generally received as very uninspired and added little to the lore of <a href='http://en.wikipedia.org/wiki/Norrath' title='Norrath' class='mw-redirect'>Norrath</a>, however the guild management, extra bank slots, trading between characters utility and mapping tools are considered vital, and dyeing of armor is very popular.</p>"), #5
		array("The Lost Dungeons of Norrath", "lost_dungeons_of_norrath.png", "<p><i>Lost Dungeons of Norrath</i> introduced broad-based instanced dungeons to Norrath, revolving around tales of the Wayfarers—an <a href='http://en.wikipedia.org/wiki/Non-player_character' title='Non-player character'>NPC</a> adventuring organization. Players complete adventures for the Wayfarers in one of five different dungeon themes. Each dungeon theme has about ten different variations of the zone, and players can also choose the type and difficulty of their adventure. When the adventure is finished successfully, players are awarded Adventure Points which can be spent on items, spells, and 'augments' at the Wayfarer camps.</p><p>Augments were introduced in <i>Lost Dungeons of Norrath</i> and allow players to enhance existing items by adding an augment to them. Existing items in the game had generally only a single augment slot, so only one augment could be added. Items purchased at the Wayfarer camps occasionally had up to three slots available to augment.</p><p>In addition to group adventuring, the Wayfarer camps also offered raid content, in which multiple groups could challenge difficult high-end content.</p>"), #6
		array("The Gates of Discord", "gates_of_discord.png", "<p>The <i>GoD</i> expansion takes place on the <a href='http://en.wikipedia.org/wiki/Continent' title='Continent'>continent</a> of Taelosia and expands upon the storyline introduced in <a href='http://en.wikipedia.org/wiki/Lost_Dungeons_of_Norrath' title='Lost Dungeons of Norrath' class='mw-redirect'>Lost Dungeons of Norrath</a>. In GoD, the Wayfarers Brotherhood discovers a new continent across the seas from Odus, and the known areas of Norrath. The wayfarers set up a base in the new lands of Taelosia, and provide the transportation system that allows players to teleport to the new continent quickly. As players explore the storyline, they find that the former inhabitants of Taelosia have practically disappeared, and evil creatures are roaming abroad. Players are challenged by the Wayfarer Brotherhood to find out who or what is behind this new evil that now inhabits Taelosia.</p><p>The expansion features 20 new NPC models, and 18 new zones. There are 10 single-group instanced trials, 8 uninstanced exp zones, and 9 raid zones/instances. All of the zones in GoD are designed for higher level (50+) characters, and many of the raid zones require level 65 before they can zone in.</p><p>In GoD, the <a href='http://en.wikipedia.org/wiki/Berserker' title='Berserker'>Berserker</a> <a href='http://en.wikipedia.org/wiki/Character_class' title='Character class'>character class</a> is also introduced. Berserkers are a melee class that use 2-handed weapons along with special class abilities to double attack and intimidate their opponents, as well as going into attack frenzies. Berserkers can both take and dish out a good amount of damage. They start off with the Corroded Axe combat skill for creating throwing axes and a 2-handed Axe, so new players can get right into combat at level 1 without delay. They also have spell-like conventional combat abilities, such as striking a target's leg to slow him down (like a snare spell), striking his head to stun him, or cutting him to make him bleed (like a Damage over Time spell).</p><p>An In-Game 'Casino' was introduced in GoD as a <a href='http://en.wikipedia.org/wiki/Gold_sink' title='Gold sink'>money sink</a> for the players. This was in response to a serious cash exploit in the game at that time that threatened the virtual economy of the game via economic <a href='http://en.wikipedia.org/wiki/Mudflation' title='Mudflation'>mudflation</a>. At the 'casino', tokens are purchased from a bar maid in the Shadow Haven zone and turned in for prizes. Prizes are typically meager stat foods or gems. However, lucky players could win a golden ticket, which can be turned in for extremely rare magic items that have previously been removed from the game.</p><p>Also included was an updated tradeskill interface with numerous new recipes. Tradeskill combine containers have been upgraded to include recipe lists (which can be searched, by resulting item name or tradeskill difficulty range). The new interface also allow players to combine items without opening up inventory bags to find the components. This allows players to easily make several tradeskill combines in a short amount of time. The new tradeskill containers are available to all players, but items for the new recipes can only be found in GoD zones.</p><p>GoD introduced the tribute system, an alternate money sink the developers created to take cash out of the game system. Scattered throughout the home cities of all character races are Tribute Masters who act as vendors. Players can donate items or coin to the Tribute Masters and earn 'tribute points'. Tribute points can then be used to increase stats, increase resists, increase HP / mana pools or regen, or gain spell-like focus effects (water breathing, increased damage foci, improved healing foci, etc.). The abilities gained through Tribute Points are all on a timer; once activated points get deducted at a certain rate depending on what tribute effects were selected. A later expansion introduced guild Tribute points, which stack with personal Tribute Points.</p><p>Leadership Alternate Abilities (LAA) are also a new feature introduced in GoD. Similar to normal AA, Leadership AA is an Opt-In system. Once opted in, 20% of the group leaders XP will go to Leadership abilities that will enhance play when they are the leader of a group or raid. Leadership abilities include neat features like increased mana, increased hit points, increased HP regen, increased ATK, special targeting circles to help the group target the correct mob, marking a path to lost players, etc.</p>"), #7
		array("The Omens of War", "omens_of_war.png", "<p><i><b>EverQuest: Omens of War</b></i>, often abbreviated as <i><b>OOW</b></i> or <i><b>Omens</b></i>, is the eighth <a href='http://en.wikipedia.org/wiki/Expansion_pack' title='Expansion pack'>expansion</a> released for <i><a href='http://en.wikipedia.org/wiki/EverQuest' title='EverQuest'>EverQuest</a></i>, a <a href='http://en.wikipedia.org/wiki/Massively_multiplayer_online_role-playing_game' title='Massively multiplayer online role-playing game'>massively multiplayer online role-playing game</a> (MMORPG). The expansion focused on high-level content and introduced new <a href='http://en.wikipedia.org/wiki/Folklore' title='Folklore'>folklore</a> to the <i>EverQuest</i> universe, and was often humorously referred to as 'Omens of <a href='http://en.wikipedia.org/wiki/World_of_Warcraft' title='World of Warcraft'>Warcraft</a>' by the player base at the time.</p><p>This expansion:</p><ul><li>Added five more levels, increasing the cap to 70</li><li>Introduced new Epic weapons, known as Epic 2.0</li><li>A new Tribute system, allowing guilds to pool tribute points to purchase various effects</li><li>A 'task system', intended to 'allow players to have quick solo content while waiting for a group to form'.</li><li>An expansion of the character Title system, allowing players to choose which available title their character could have, as well as adding a great many more, including tradeskill titles like Expert Chef</li><li>A ninth spell slot, which could be earned via AA purchase</li><li>A voice macro system, intended to allow players to make audible comments to each other.</li>"), #8
		array("Dragons of Norrath", "dragons_of_norrath.png", "<p><i>DoN</i> is an expansion from SOE that includes mostly missions given out by an <a href='http://en.wikipedia.org/wiki/Non-player_character' title='Non-player character'>NPC</a> that are completed by a group of players, in instanced zones. It includes a revamp of the Lavastorm zone where the missions are acquired, and an uninstanced zone called The Broodlands where the instanced zones can be accessed. The content revolves around dragons and related monsters. When completing the missions, players receive crystals that can be exchanged at merchants for items.</p><p>This expansion also innovates on previous ones. For example, the instanced zones are also available in uninstanced versions, allowing people to explore them and gain experience by simply killing monsters without going into missions. It also has 4 major raid targets, and some smaller scale raids, including Vishimtar, a very powerful dragon.</p><p>The content in <b>Dragons of Norrath</b> is suitable for characters of level 45 and up.</p>"), #9
		array("Depths of Darkhallow", "depths_of_darkhallow.png", "<p><i><b>EverQuest: Depths of Darkhollow</b></i> (<i><b>DoD</b></i>) is the tenth <a href='http://en.wikipedia.org/wiki/Expansion_pack' title='Expansion pack'>expansion pack</a> released for <i><a href='http://en.wikipedia.org/wiki/EverQuest' title='EverQuest'>EverQuest</a></i>, a <a href='http://en.wikipedia.org/wiki/Massively_multiplayer_online_role-playing_game' title='Massively multiplayer online role-playing game'>massively multiplayer online role-playing game</a> (MMORPG). It features monster missions, spirit shrouds, evolving items, new missions, new creatures, new zones, new items and more.</p><ul><li>Monster missions: These will allow players to take missions, but playing as a high end monster instead of a player character. For example, a player might assume the role of 'Lord Nagafen' and repel a raid of <a href='http://en.wikipedia.org/wiki/Non-player_character' title='Non-player character'>NPCs</a> who have come to slay the dragon lord for his rare treasures.</li></ul><ul><li>Spirit shrouds: These will allow anyone to take the form of a monster of lower or equal level, to hunt with their lower level friends in any zone. For example a player with a level 70 character could take on the form of a level 15 spider to hunt with their friends of the same level.</li></ul><ul><li>Evolving items: New types of items will be introduced in which, while equipped, will gain their own experience points and increase in level for better stats and function.</li></ul><p>While certain aspects of this expansion can be enjoyed by characters of all levels, the new zones and missions are intended primarily for characters of level 45 and higher.</p>"), #10
		array("Prophecy of Ro", "prophecy_of_ro.png", "<p>The action occurs in several new zones, including the Plane of Rage, home of Sullon Zek, the Plane of Magic, home of Druzzil, and the lost city of Takish-Hiz. The zones for the city of Freeport and the Desert of Ro were also revamped. According to the press release, new features include:</p><ul><li>Player-set Traps</li><li>Spheres of Influence</li><li>Interaction with game world Objects</li><li>Buff Filters</li><li>Additional Bank Spaces</li><li>7 new Zones, and 6 new Instances</li></ul><p>This expansion is intended for characters of level 50 and higher.</p>"), #11
		array("The Serpents Spine", "the_serpents_spine.png", "<p><i><b>EverQuest: The Serpent's Spine</b></i> is the 12th expansion to <i><a href='http://en.wikipedia.org/wiki/EverQuest' title='EverQuest'>EverQuest</a></i>, released September 19, 2006. New features include new zones, a new player race known as the 'Drakkin', an attainable player level of 75, as well as new spells and alternate advancements.</p><p>The expansion was added with the aims of making soloing (playing Everquest alone rather than as part of a larger group) a more viable option. This was done through the addition of a new town, home of the newly added Drakkin race, which provides various tasks for all levels of game play to gain experience, gear, and money. The advertisements for “The Serpent’s Spine” stated that one could go from level one to level 75 without a group or exploring any of the previously existing locations in the game simply through completion of these newly added tasks.</p><p>The Serpent's Spine expansion also added the rest feature, allowing players who have been out of combat for a short period of time to regenerate mana and health at a drastically increased rate. This effect was added to aid those soloing, as well as to solve complaints about down time or med time spent meditating to regenerate lost mana. While generally greeted well by the Everquest community there have been complaints about the new rest effect causing class balancing issues. This is due to the ability for some classes to expend their mana rapidly to cause large amounts of damage only to regenerate it with the new rest effect in the time it takes for their group to kill a single monster, thus increasing the total damage done in a group compared to the previous method of conserving mana to ensure a steady supply. This causes classes that are unable to utilize this method to decrease in their comparative effectiveness.</p>"), #12
		array("The Buried Sea", "the_buried_sea.png", "<p><b>TBS</b> is the thirteenth expansion for the <a href='http://en.wikipedia.org/wiki/EverQuest' title='EverQuest'>EverQuest</a> universe, released in <a href='http://en.wikipedia.org/wiki/2007' title='2007'>2007</a>. It features over 60 new raids and group missions and allows characters to raid pirate vessels. The content is intended for characters of level 55 and higher.</p><h2>Social Upgrades</h2><p>Players may design and display a guild emblem and upgrade the banner to gain special abilities for guild members, including the ability to plant it on a battlefield where guild members can teleport directly to it.</p><p>Fellowships allow a common chat channel, the ability to create a campfire that can help in adventures, and a token that will allow quick travel to other fellowship members.</p><h2>Equipment Upgrades</h2><p>Players may gain access to a new inventory slot that can be fitted with a customizable Energeian power source and armor that can tap into the power source.</p>"), #13
		array("Secrets of Faydwer", "secrets_of_faydwer.png", "<p>Within the fictional storyline of the game, the evil <a href='http://en.wikipedia.org/wiki/Gnome' title='Gnome'>gnomish</a> <a href='http://en.wikipedia.org/wiki/Necromancer' title='Necromancer' class='mw-redirect'>necromancer</a>, Meldrath the Malignant, takes his Fortress Mechanotus to the skies on a mission of destruction exposing a network of mineshafts and tunnels that lead across the Steamfont Mountains to the unexplored lands of Faydwer.</p><p>Announced encounters include steamwork machines and the prismatic <a href='http://en.wikipedia.org/wiki/Dragon' title='Dragon'>dragon</a>, Kerafyrm.</p><p>Features:</p><ul><li>Heroic Items: will allow abilities beyond their maximum potential.</li></ul><ul><li>Level cap increase to level 80.</li></ul><ul><li>New Zones, Non Player Characters, and Interactive Objects.</li></ul><ul><li>New Alternate Advancement Abilities, Spells, and Items.</li></ul>"), #14
		array("Seeds of Destruction", "seeds_of_destruction.jpg", "<p>Within the fictional storyline of the game, Zebuxoruk, an insane fallen god, is the only person who can aid players in preventing the destruction of <a href='http://en.wikipedia.org/wiki/EverQuest' title='EverQuest'>Norrath</a> by stopping the <a href='http://en.wikipedia.org/wiki/Evil' title='Evil'>evil</a> forces of Discord and repairing the damage done to The Void.</p><p>Features:</p><ul><li>Mercenaries: Players can now hire player-controlled mercenaries to quest with.</li><li>Level cap increase to level 85.</li><li>New high level item sets, new Alternate Advancement ability lines, new spells, and new skill caps.</li><li>Over 20 new zones including Oceangreen, Bloody Kithicor, Field of Bone, Invasion of Earth, Kuua, and Discord.</li>"), #15
		array("Underfoot", "underfoot.jpg", "<p>Within the fictional storyline of the game, the afterlife world of Brell's Rest, where worthy worshipers of the god Brell go after leaving <a href='http://en.wikipedia.org/wiki/Norrath' title='Norrath' class='mw-redirect'>Norrath</a>, erupts with conflict between the <a href='http://en.wikipedia.org/wiki/Gnolls' title='Gnolls' class='mw-redirect'>gnolls</a> and the <a href='http://en.wikipedia.org/wiki/Kobolds' title='Kobolds' class='mw-redirect'>kobolds</a>.</p><p>Features:</p><ul><li>Underfoot itself</li><li>Expansion Progression Window: Players can now see how far they have gone through the expansion's progression and what is left to accomplish.</li><li>Achievement System: Players can now track and display their overall progress through the world of Norrath.</li><li>Focus Target Window: This separate window will allow players to add specific targets for easier party/raid monitoring and management.</li><li>New quests, spells, armor, and more new weapon models than any previous expansion.</li><li>13 new zones with brand new quests, raids, etc.</li><li>All Inclusive: The download-only expansion also contains all 15 previous expansions as well.</li>"), #16
		array("House of Thule", "house_of_thule.jpg", "<p><i><b>EverQuest: House of Thule</b></i> is the 17th expansion pack for the <i><a href='http://en.wikipedia.org/wiki/EverQuest' title='EverQuest'>EverQuest</a></i> role-playing game.</p><h2>New Features</h2><ul><li>Maximum level increased to 90.</li><li>Over 800 AA's.</li><li>'Treasured items' player housing addition.</li><li>New purchasable housing items.</li><li>Player housing trophy system.</li><li>18 new raids, 13 new zones, 450 new spells, 17 new missions, &amp; 120 new quests.</li><li>Player inventory size increased.<sup id='cite_ref-0' class='reference'><a href='#cite_note-0'><span>[</span>1<span>]</span></a></sup></li></ul>"), #17
		array("Veil of Alaris", "veil_of_alaris.jpg", "<h2>Features</h2><ul><li>Maximum level increased to 95.<sup id='cite_ref-0' class='reference'><a href='#cite_note-0'><span>[</span>1<span>]</span></a></sup><sup id='cite_ref-1' class='reference'><a href='#cite_note-1'><span>[</span>2<span>]</span></a></sup></li><li>New alternate advancements</li><li>Features a brand new continent, hidden behind a veil of mist</li><li>12 new zones as well as new content such as quests, loot, monsters and raids</li><li>New guild halls located in guild neighborhoods</li><li>Revamp of the hotbars; 12 buttons per bar</li><li>Ability to link items and clickies directly to hotbar including from inside bags!</li><li>Email items</li><li>Customizable guild ranks</li></ul>"), #18
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		$tbzones.long_name,
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		$tbzones.note
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		<td class="menuh">Name</td>
		<td class="menuh">Short Name</td>
		<td class="menuh">Zone ID</td>
		<td class="menuh">Zone Details</td>
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	{
		$RowColorChange = 0;
		if (substr_count(strtolower($row["note"]), "disabled") == 0 && !$IsAuthenticated)
		{
			echo "<tr class='" .$RowClass. "'>
				<td valign='top'><a href=zone.php?name=".$row["short_name"].">".$row["long_name"]."</a></td>
				<td valign='top'>".$row["short_name"]."</td>
				<td valign='top'>".$row["zoneidnumber"]."</td>
				<td valign='top'>".$row["note"]."</td>
				</tr>";
				$RowColorChange = 1;
		}
		else
		{
			if ($IsAuthenticated)
			{
				// Admins can see disabled/hidden zones
				echo "<tr class='" .$RowClass. "'>
					<td valign='top'><a href=zone.php?name=".$row["short_name"].">".$row["long_name"]."</a></td>
					<td valign='top'>".$row["short_name"]."</td>
					<td valign='top'>".$row["zoneidnumber"]."</td>
					<td valign='top'>".$row["note"]."</td>
					</tr>";
					$RowColorChange = 1;
			}
		}
		if ($RowColorChange)
		{
			if ($RowClass == "lr")
			{
				$RowClass = "dr";
			}
			else
			{
				$RowClass = "lr";
			}
		}
	}
	echo "</table></center>";
	echo "</td><td width=0% nowrap>";
	echo "</td></tr></table>";
	echo '</td><td>'; 
	$ExpanNum = $_GET['EraNum'] - 1;
	echo "<td valign='top' width='40%'><center>
	<table><tr><td class='menualla'><center><h3> " . $ExpansionsInfo[$ExpanNum][0] . "</h3><img src='images/expansions/" . $ExpansionsInfo[$ExpanNum][1] . "'> </center>
	" . $ExpansionsInfo[$ExpanNum][2] . "<br> <center><small> Descriptions provided by <a href='http://en.wikipedia.org/wiki/Main_Page'>Wikipedia</a></small>". "<br> <small> Images are intellectual property of EverQuest Sony Online Entertainment and are not affiliated with EQEmu in any way.</small>
	</center></td></tr></table>
	</td></table>";
	
	}
	include($includes_dir."footers.php");

function DisplayExpansion($Name, $ExpansionNum, $Image){
	echo '<a href=ZonesByEra.php?EraNum=' . ($ExpansionNum + 1) . ' id="'. $ExpansionNum . '"><img src="images/expansions/'. $Image . '" width="202" height="260"></a> ';
}
?>